Part A. General Sportsbook Rules
Section 1. Placing Bets
Section 2. Confirmation of a Bet
Section 3. Grading of Bets
Section 4. Dead-Heat Rule
Section 5. Maximum Winnings
Section 6. Related Contingencies
Section 7. Cash Outs
Part B. Main Markets Rules
Section 1. Winner Markets
Section 2. Spread and Handicap Markets
Section 3. Total (Over/Under)
Section 4. Double Chance
Section 5. Winning Margin
Section 6. Half-time/Full-time
Section 7. Race to X
Section 8. Highest scoring half/quarter/period
Section 9. Odd/Even
Section 10. To Qualify / Win the Cup / Advance to Next Round/ Win the Group or Division.
Section 11. Division betting
Section 12. Head-To-Head (H2H) and Triple head (H3H) betting
Section 13. Correct scores
Section 14. In Running Bet (Live bet)
Section 15. Teasers
Section 16. Same Game Parlay
Part C. Sports Rules
Section 1. Football
Section 2. Baseball
Section 3. Basketball
Section 4. Boxing and MMA
Section 5. Ice Hockey
Section 6. Soccer
Section 7. Tennis
Section 8. Golf
Section 9. Table Tennis
Section 10. Volleyball / Beach Volleyball
Section 11. Motor Sports
Section 12. Rugby (Union & League)
Section 13. Snooker
Section 14. Darts
Section 15. Cycling
Section 16. Cricket
Section 17. Aussie Rules
Section 18. Lacrosse
Section 19. Softball
Section 20. Olympics
The sports wagering rules (these "Rules") set out herein are subject to modification at any time at the sole discretion of Hard Rock Digital, subject to regulatory approval of the Indiana Gaming Commission (“Commission”). These are general grading rules and any exceptions or variations to these rules for certain sports will be stated under the specific sports rules. The patron should therefore always consult the sport-specific rules for each sport as the sport-specific rules will take precedence over the General Rules. Where any matter is not covered by these Rules, Hard Rock Digital reserves the right to decide on a case-by-case basis.
Hard Rock Digital reserves the right to refuse part or all of any wager, prior to its acceptance.
Hard Rock Digital may determine maximum wager amounts per patron on any events to include: all periods, segments, propositions, and future book wagers. Maximum payout by sport and by market will be established herein.
Hard Rock Digital’s mobile wagering application displays real-time lines, current odds, and potential payouts when placing wagers. Patrons will be prompted with a confirmation message that selections are correct prior to the selection of the ‘Place Bet’ button. Line or odds change notifications may occur at any time during the wager placement process.
if a patron made an inadvertent bet in patron's account due to an error (e.g., inadvertent multiple identical bets), patron must inform Hard Rock Digital within 15 minutes of any bet patron placed for Hard Rock Digital to consider appropriate adjustments to be made to patron's account.
Wagers accepted will not be able to be changed or cancel by the patron upon confirmation of the successfully placed wager.
Hard Rock Digital reserves the right to add, change or delete the payout limits.
Wagers may be accepted at terms other than those displayed within the main sports book rules or individual sports wagering rules at the discretion of Hard Rock Digital.
Hard Rock Digital reserves the right to add, change or delete the Hard Rock Digital House Rules, subject to regulatory approval.
Hard Rock Digital will not accept the past posting of wagers, in such cases the wager may be refunded, or where the outcome of the event is already known, in all such cases the wager will be refunded.
Hard Rock Digital prohibits wagers on all high school and other amateur youth sporting events.
Hard Rock Digital will not accept wagers from (1) Any person whose name appears on any exclusion or self-restriction list; (2) Any person who is a Prohibited Sports Wagering Participant as defined by the Commission; (3) Any person who is an agent or proxy for any other person and is wagering for such other person; or (4) Any person who is excluded from wagering for any other good cause. Patrons seeking information relating to Hard Rock Digital’s self-exclusion options should contact our Customer Service representatives via live chat, firstname.lastname@example.org, telephone-+1 (305) 504-6802, or messenger [Facebook Messenger].
For the purpose of these Rules, "Prohibited Sports Wagering Participant" means any of the following individuals: (A) An individual that is prohibited under IC 4-38 from participating in sports wagering. (B) An individual listed on the commission's exclusion list kept under 68 IAC 6-1 or that has a voluntarily excluded person status as defined under 68 IAC 6-3. (C) An individual that has signed up for statewide Internet self-restriction. (D) An occupational licensee employed by or associated with a supplier licensee. (E) An individual whose participation may undermine the integrity of the wagering or the sports event or who is excluded from wagering for other good cause, including, but not limited to, an attempt to place a wager as an agent or a proxy.
Individuals wishing to self-restrict from online sport wagering statewide may do so via the Commission website: https://www.in.gov/igc/. Individuals may choose statewide Internet self-restriction for a period of one (1) year or five (5) years.
If you or someone you know has a gambling problem and wants help, call 1-800-9-WITH-IT or visit indianagamblinghelp.com.
Management will maintain a record of all point spreads, odds, race results, final scores and related betting proposition statistics and outcomes to protect both the patron and Hard Rock Digital in case of obvious mechanical or human error.
1.13 Hard Rock Digital account holders are encouraged to contact Customer Service (email: Customer Servicesupport@hardrocksportsbook.com) for additional wagering information, questions, and complaints of any such nature. Hard Rock Digital will investigate any issue and provide a timely response not to exceed fifteen(10) calendar days. This response should be viewed as Hard Rock Digital’s final response.
In the event Hard Rock Digital’s response is a request for additional information, Hard Rock Digital will review and respond to any information provided by the patron in response to the request within seven (7) days of receipt1.
If escalating a query to our Customer service team does not resolve any issue relating to a betting transaction to your satisfaction you have the right to file a written complaint using the information provided on the Commission website: https://www.in.gov/igc/contact-us/.
Canceled selections will result in straight wagers being refunded unless an outcome for a specific market has been determined. Parlays that involve a canceled or voided selection will stand as a parlay on the remaining selections, or as single in the case where one selection in a two-selection parlay is cancelled.
The structuring of bets to avoid federal currency transactional reporting thresholds is prohibited.
Wagers are subject to Hard Rock Digital’s Title 31 Bank Secrecy Act -Anti-Money Laundering program, including triggers and requirements for filing of Currency Transaction Reports and Suspicious Activity Reports.
A patron's account for sports wagering may be funded through the use of: (1) a patron's credit or debit card; (2) a patron's deposit of cash or vouchers at a cashiering location approved by the Commission; (3) a patron's reloadable prepaid card, which has been verified as being issued to the patron and is nontransferable; (4) promotional credit; (5) winnings; (6) adjustments made by Hard Rock Digital with documented notification to the patron; (7) an ACH transfer; (8) a wire transfer; or (9) any other means approved by the Commission
A bet is not placed until it is confirmed and shown in “My Bets”.
Hard Rock Digital is not responsible for missing or duplicate bets made by the patron.
In case a bet is accepted by technical error, when there are not enough funds in patron’s accounts or Hard Rock Digital has not received the full payment, the bet will be cancelled.
Hard Rock Digital’s Sports Betting System maintains a detailed record of all wagering transactions. In the event of a dispute about the acceptance or the lack of any wagering transaction, the Sports Betting System transaction logs will be the ultimate authority in decision making.
Hard Rock Digital reserves the right to remove or suspend a market/event at any given time. While a market is suspended, it will be unavailable for betting and cash out.
Potential payout on the bet slip is for information only. Potential payouts are reduced every time one of the selections is deemed cancelled or pushed.
Payouts from graded bets are added to the patron’s balance.
Hard Rock Digital reserves the right to withhold payment or cancel the bets for any event if there are concerns about the event’s integrity, in part or in its entirety.
Hard Rock Digital reserves the right to withhold payment of bets or cancel bets where it believes there has been syndicated or coordinated betting activity.
Hard Rock Digital may cancel bets when there is an obvious error. Examples below
There is reason to believe bets have been placed after an outcome is already known or after the backed selection has gained an advantage.
Bets are confirmed with incorrect prices due to delayed or failing live coverage or latent data feed.
Bets are accepted where prices or line/spread/total/handicap is an obvious error.
Bets are placed after a public announcement has occurred in relation to the bet which significantly affects the odds.
The wrong participant is quoted for any match or event. Bets placed on that participant will be cancelled. Hard Rock Digital reserves the right to cancel bets on other affected outcomes.
There is a change in scheduled location for a game or series of games.
An event does not follow the sport’s generally accepted format and rules (e.g., unusual period length or game duration, points counting procedure, format of a match/game, less than the maximum allowed players, distance of a race, amounts of periods etc.).
Bets are placed while website was encountering technical problems, which otherwise would not have been accepted.
The outcome of a market cannot be verified.
Odds have been offered and bets accepted due to an error ("Error" is a mistake, misprint, misinterpretation, mishearing, misreading, mistranslation, spelling mistake, technical hazard, registration Error, transaction Error, manifest Error, force majeure, and/or similar.)
Hard Rock Digital reserves the right to delay the grading of an outcome or an event until an official confirmation is published.
In case of an incorrect grading of markets, Hard Rock Digital reserves the right to correct them anytime.
Hard Rock Digital reserves the right to reverse cash outs and adjust the account balance if a bet has been cashed out that would have been cancelled or had its payout adjusted pursuant to the terms of subsection 3.6 of this section.
Results are taken from those published by the official governing body or by Hard Rock Digital providers. Hard Rock Digital recognizes those results achieved on the field. Results awarded by a sport federation without action and results decided by the outcome of disciplinary measures from the sport federation or another court of law over 24 hours after an event has finished are not considered.
If participants finishing positions cannot be separated in an event, then the Dead-Heat Rule will apply.
Hard Rock Digital handles Dead-Heats by dividing the stake by the number of tied participants.
When calculating how many places are paid, Hard Rock Digital counts as many selections as there are places, unless there is a Dead-Heat for the last available place. So, if three places are offered and two selections Dead-Heat for first, the next-finishing selection takes third place. However, if there are three places and three selections dead-heat for third, Hard Rock Digital pays out on all five selections finishing in the top three places with those dead-heating for third having their stake divided by three.
The maximum winnings classified in the table below:
A related contingency occurs when part of a transaction affects the outcome of the remainder of the bet. Outside our specific product features which are purposed to facilitate parlays within the same event, our system will block related contingency bets when bet placement is attempted. However, if any such bet is accepted in error, the stake will be equally distributed across the related selections as singles.
Hard Rock Digital reserves the right to amend, suspend or remove Cash Out availability at any time on any market or to any patron.
In the event of an error in the odds, the affected selection/s may not be Cashed Out. If Cash Out has been accepted in error, then the patron account balance will be adjusted to rectify the error.
If further attempts are made to place bets or cash out on markets that are affected by an error before the error is corrected, then Cashed Out amount and the stakes will be made cancelled.
*All listed markets may not be available in Indiana
Predict the winner of the game. If the market contains a Tie selection, then that will be graded as the winner in the event of a tied game. Where a market does not have a Tie selection, bets will be pushed or dead heat.
Check individual sports for overtime rules
Predict the winner of the game, applying the given spread (handicap). In handicap betting, a team is awarded a “virtual” goal/points/set/games advantage. This advantage will be added to the official final result for grading purposes.
If a game is abandoned, bets will be cancelled unless settlement is already determined.
Team A vs Team B basketball. Event Total points Over/Under on 203.5 points. Customer places a bet on over 203.5 points. Customer’s bet will win only when the total points score by both teams aggregated is more than 203.5 points.
Player A vs Player B Tennis. Customer bets on 1st set total games over 10.5. Customer’s bet will win if first set finished with at least 11 games played, otherwise bet is lost.
Team A vs Team B Handball. Customer bets on total goals Team A under 30.5. Customer’s bet will win if Team A scores 30 goals or less, otherwise bet is lost.
In a 3-way total, the line is set so that there is also a 3rd outcome (equal or exact).
Team A vs Team B Ice hockey. Event Total has 3 outcomes: over 5 goals, under 5 goals or equal to 5 goals. There is no push outcome in this type of market, all bets either win or lose.
A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. Double chance markets do not include overtime. The following options are available:
Home or Tie - if the result is either a home win or a Tie, then bets on this option are winners.
Tie or Away - if the result is either a Tie or an away win, then bets on this option are winners.
Home or Away - if the result is either a home win or an away win, then bets on this option are winners.
Predict the team to win the game and the margin of victory.
Example 1: Football, Team A vs Team B. If the customer believes that it will be a close game, but Team A will win, the customer can select Team A to win by 1-6 point Margin. By this, the customer’s bet wins if Team A win by 1 up to 6 points. If Team A wins by 7 points or more, the customer’s bet will lose.
Example 2: Basketball, Team A vs Team B. If the customer believes that Team A will easily win, the customer is able to place a bet on Team A to win by 21 or more points. Bet will win only if Team A wins by 21+ points difference.
Predict the result of a game at halftime and at the end of regular time. In baseball, half time is defined as the first 5 innings of a game. The possible outcomes of this market are the following (Half Time result / Full Time result):
Home Team / Home Team
Home Team / Tie
Home Team / Away Team
Tie / Home Team
Tie / Tie
Tie / Away Team
Away Team / Away Team
Away Team / Tie
Away Team / Home Team
In a soccer event Team A vs Team B, the customer choses Home / Tie. The customer’s bet will win if home team leads in the first half and the game ends in a tie. Extra time and penalty shootouts do not count.
Predict which team will be the first to score X points in the game. Race market may also refer to Runs (Baseball), Corners (Soccer), Games (Tennis), Goals (Handball), Points (Table Tennis) etc.
Race to X can be offered for the game or a period of it for instance in a volleyball game 1st set race to X points or in a basketball game 1st quarter race to 15 points. In 2-way market, selections are home and away team (or Player 1, Player 2). If a game ends before any team reaches the specific number of points, the market is considered canceled, and stakes are refunded. In 3-way market except home and away there is the ‘none’ option.
Predict which team will score the X point of the game. For example, in a basketball game if Team A has scored 24 points and Team B has scored 25 points, there is a current total of 49 points. The market ‘To Score Point 50’ will be won by the team that scores the next point, the point which takes the game total to 50.
Predict in which half/quarter/period most points/goals will be scored. If two or more quarters/periods or halves have the same highest score, the Dead-heat rule applies unless equal outcome is offered. Check individual sport rules to determine if overtime is included / excluded.
Predict if accumulated goals/points/runs will add up to an odd or even number. When there is a zero score (for example no goals scored on a soccer game), Even will be declared the winner for grading purposes. If a game is abandoned, bets will be cancelled, unless an outcome is already determined. The market will be graded according to the specific terms of each sport.
Baseball Team A vs Team B. The customer places a bet on Odd. The customer’s bet will win only if the total number of accumulated runs in the game add up to an odd number.
Basketball event Team A vs Team B. The customer places a bet on Even number of points. The customer’s bet will win only if total number of accumulated points in the game will add up to an even number.
A bet on a team or player to qualify to the next round of the tournament. Winner is the team/player advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the game, and a bye is awarded, then all qualification bets will be cancelled.
If the referee abandons a game (e.g. due to crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be graded based on decisions of the relevant governing body.
In case of a change in the official competition rules, during the competition, bets will be cancelled (for example if the number of teams relegated changes).
For grading purposes, the Dead-Heat rule will apply in the event of two or more teams tying in the standings, unless there is a play-off to separate them. Bets will stand on any team which does not complete all its fixtures. If a team is removed from the league before the season has started, then all bets on that market will be made cancelled. If a team is removed or excluded during the season, due to any external reasons (for example due to debt), then all bets concerning this team will be cancelled and graded as cancelled.
Predict which one of the teams/competitors in the Head-To-Head gets the best finishing result/position/points. Both participants in a H2H must start for bets to stand, and at least one of the participants has to finish with an official result. Otherwise, all bets will be cancelled and full stakes will be refunded.
Predict the score at the end of regulation time, unless stated otherwise.
When scores are displayed in running, every effort is made to ensure the accuracy of the score, game situation, and clock. However, no liability is accepted for incorrect information displayed.
A teaser is a parlay bet where a patron can add extra points to his/her selection in a spread or totals market to increase the patron’s chances of winning. If any of the patron’s teased selections push, Hard Rock Digital ignores that selection for grading purposes and will be graded based on the selections which did not push, e.g. a 4 team teaser where one team pushes becomes a 3 team teaser. This grading will be at reduced odds. If a teaser contains only one non-pushed selection, then the teaser is voided regardless of the outcome on that one selection. 3 selections are required for action where lines are teased by 10 points, all other teased lines require only two non-pushed selections for action.
A Same Game Parlay is a parlay bet where a patron makes multiple bet selections all occurring within the same event. If any selection within a Same Game Parlay is void, then the entire Same Game Parlay will be graded as void regardless of the outcomes of the non-void selections within the Same Game Parlay.
*All listed markets may not be available in Indiana
Individual Player Props: Wagering is available on the performance of named players in a variety of categories e.g., Passing Yards, Rushing Yards, Receptions, etc. Players must be dressed and see field-time for bets to have action. There is no time limit as to how long a player must be on field. Push rules apply.
Player Match Ups: Individual players’ performances are matched for betting purposes in a player match up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules apply.
Winner / Outright [Futures]: Bets will be graded according to the final league position including Playoffs.
Regular Season Wins: NFL Regular Season Wins markets do not include playoff or other postseason games. Win totals include only the games in the regular season schedule. NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games. Win totals include only the games in the regular season schedule. All regular season games must be played for season win totals to stand.
NFL - To Win Division: NFL tiebreak rules apply.
NFL - To Win Conference: The teams that play in the Super Bowl will be deemed the winners of their respective Conferences.
NCAAF – To win the National Championship: A wager on the team to win the College Football Playoff National Championship Trophy.
Betting In-Play (Live Betting): As the markets are in play, Hard Rock Digital reserves the right to close or suspend any market at any time. For betting in play purposes, the above rules apply unless stated otherwise.
Overtime: Predict whether the game will go into overtime or not. If the game is abandoned bets will be void unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.
Individual Player Props: Wagering is available on the performance of named players in a variety of categories e.g., Total Points, Rebounds, Assists, Blocked Shots, Steals, Free Throws. Players must be dressed and see court-time for bets to have action. There is no time limit as to how long a player must be on court. Push rules apply.
Where wagering is offered on a player to record a Double/Double: the player must record 10 or more in two of the following five statistical categories: Total Points, Rebounds, Assists, Blocked Shots, and Steals.
Where wagering is offered on a player to record a Triple/Double: the player must record 10 or more in three of the following five statistical categories: Total Points, Rebounds, Assists, Blocked Shots, and Steals.
Player Match Ups: Individual players’ performances are matched for betting purposes in a player match up. Handicaps may be used and are applied to each player’s actual score to determine the result. Push rules apply.
1st Player to Score: Bets taken on 1st player to score will be void if that player does not start the game or if he comes on after the first point is scored. Players not quoted are offered on request.
Where a Point Spread (handicap) or Total Points “Tie” price is offered the push rule does not apply.
Live Betting: All Markets are subject to their respective pre-game rules for purposes of in running.
Fight Winner / Fight result: If the outcomes of the market include only the two fighters and the fight ends in a draw, bets on either fighter will be refunded. If the draw is offered as a third option and the contest ends in a draw, bets on the draw will be paid as winner, while bets on both fighters will be lost.
Total Rounds Over/Under (total).It refers to the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three-minute round; for up to 1 minute and 29 seconds play of a round, the result is determined as ‘under’. From 1 minutes and 30 seconds and after the result is determined as ‘over’. For 5 minutes round, the half round point is 2 minutes and 30 seconds. For 2 minutes round, the half round point is 60 seconds.
Fight to Go the Distance
A fighter goes the distance when he/she fights through all the scheduled rounds.
Method of Victory
Prop Markets: Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the 3rd Period for bets to have action.
Goals scored in a shootout will be considered as a single goal for the winning team. Player Proposition bets such as “player to score” or “player total points” will not consider shootout goals as individual player goals. Goals attributed to a player must be scored during regulation or an overtime period and not in penalty shootout rounds.
Player(s) Props: The respective player(s) must play for bets to have action. Overtime counts for all proposition markets, except for those that are based on specific periods of play. At least 15 minutes of official time must elapse in the 3rd Period for bets to have action.
NHL - Regular Season Wins / Match Ups: Team(s) listed on wager may have no more than one incomplete game of scheduled regular season games (using schedule from Opening Day) for bets to have action. For example, a 60-game season – Minimum 59 games need to be played. 82 game regular season, 81 games must be played. Play-in games do not count towards the regular season win total.
NHL - To Win Division: Division winner is based on the regular season; this will be the team with the best Division record (number 1 seed) prior to the Stanley Cup playoffs. NHL Tiebreak rules apply.
NHL – To win Division Playoff: Playoff winner is based on the playoffs; this will be the team that represents their Division in the Conference Finals.
NHL - To Win Conference: The teams that progress to contest the Stanley Cup will be deemed the winners of their respective Conferences.
NHL - Series Betting: Bets are void if the statutory minimum number of games (as defined by the NHL) are not completed or are changed.
Betting In-Play (Live Betting): All Markets are subject to their respective pregame rules for purposes of in running. All games must start on the scheduled date for bets to have action.
Neutral venue: Whether indicated on our site or not, bets will stand regardless of which team is listed as the home team.
Grading and cancellation rules:
Hard Rock Digital reserves the right to cancel betting for good cause. Examples include but are not limited to:
Use of VAR
On any video assistant referee (VAR) situation, Offsides and penalty markets will be graded based on the time where the referee gives the decision. The event which led to the referral (VAR) will be deemed to have occurred at the actual time of its occurrence; For example, if a bet has been placed for a goal to be scored within the first 10 minutes of a game. A goal is scored at 9:40 and the assistant referee makes an offside call. VAR is used and the goal is deemed normal. The goal time will count at 9:40 and the bet will be a winner. Bets being placed between the occurrence of an incident which leads to a VAR review and the related will be void.
VAR decision will be graded as void unless:
If a bet is graded and, due to a subsequent VAR decision, it is proved that such grading was not correct, Hard Rock Digital reserves the right to reverse such grading.
For all intervals related to up to 45 minute or up to 90 minutes, events (goals, corners) in added injury or stoppage time will be accounted for.
Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taken is awarded the goal.
Penalty: Goal must be scored directly from the penalty. Goals after the rebound of a missed penalty do not count.
Own goal: if a goal is declared as an own goal
Header: The scorer’s last touch has to be with the head.
Shot: Goal has to be with any other part of the body than the head and the other types do not apply.
Clean sheet home/away team. (Will home/away team play to nil yes/no)
Clean sheet means that a team will finish the game without conceding a goal. Own goals count for grading purposes. If a game is abandoned, all bets will be void, unless grading is already unconditionally determined.
Both Teams to Score
Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.
“Yes” –both teams will score.
“No” – meaning that either team or both teams will not score.
Select which player will win the stated point. If a point is not played for any reason (it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc.) bets on it will be void. Tie break points will not be counted for this bet type.
Game Correct Score
Predict the points of the winner and his opponent in the stated game by choosing from the given options:
Player A to 40
Player A to 30
Player A to 15
Player A to 0
Player B to 40
Player B to 30
Player B to 15
Player B to 0
If a game is not completed for any reason, bets on Game Correct Score for that game will be void.
Game to Deuce
Predict if a score of 40-40 will occur at any stage of the stated game. Selection “Yes” means there will be a score of 40-40 in the game and “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be graded, even if the game is abandoned at a later stage.
Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be void if the full statutory number of sets is not completed.
2 ball markets:
If both players retire at the same hole, the market will be void. A player can be considered as a runner if he/she tees off on his/her first scheduled hole.
Market will push if both competitors achieve the same score for the affected round, unless a tie price has been offered, in which case ‘tie’ will be graded as winner.
2 ball markets:
If all 3 players retire at the same hole, the market will be void. A player can be considered as a runner if he/she tees off on his/her first scheduled hole.
Dead Heat rules apply where 2 or 3 players tie for market winner.
“Hole” & “Hole a to b” markets:
If a player who is listed in the group retires, all related and undecided “hole” and “hole a to b” markets will be void
Top 5/10/20 Finish
Dead Heat rules apply. Bets stand once the player has teed off the first hole.
Winning Margin – This market is graded on the gap between the winner of the tournament and the next best placed player. Where play-off is an option in the market then Hard Rock Digital will settle this as the winner in the event of a play-off. The margin of victory within the play-off is not relevant here.
Futures Betting: If a player withdraws before a tournament begins, or retire during a tournament, bets on that player to win the tournament lose.
Includes among others, Formula 1, NASCAR, Indy Series